Ethnography a branch of anthropology that studies people in their normal environment
Wireframes examples from Mentor Karthik Rao's in-class presentation
Thank you for your Reflections! They are very helpful to us.
Reflection is a key quality in HCI/d
Key themes in your submissions seemed to include:
- A better sense of what the field of HCI/d as a whole is
- A more detailed awareness of the nature of our interactions with technology (and how poorly designed many things are from this point of view)
- Designerly presentation and sketchnoting skills
- The applicability of many of the skills being learned here to other classes and to your future career as a whole (re: student CVs)
- Others?
- Design thinking skills/active learning through the project work
- Good work habits and the right attitude
- The ability to work effectively in groups
- Familiarity with the methods and protocols learned in the field and, ultimately
- The ability to engage in user-center design itself.
Review Reading Responses 8 Questions:
- How, according to the authors, does one “design” a fun experience? Cite an example from your own experience.
- What is usability a “measure of,” according to the authors?
- What is the value of simplicity in UXD? Cite an example from your own experience where it is present and where it is not; what are the consequences of each?
- What, according to the authors, is the importance of feedback in a design and what happens if appropriate feedback is not present?
Are there overall questions on Project 3: Usability Testing?
What is the main thing you've learned so far?
How different was the user experience of the website and app?
Presentation of interim work
Notes:
- No one from your team can be the subject of your study
- Your subject may not use the search function while conducting the study
More principles from Steve Krug:
- You may use standard, not reduced size, PDFs if you need to for quality reasons (so long as the file can be uploaded to Oncourse)
Krug's three laws of usability:
- Don't make me think!
- It doesn't matter how many times I have to click, as long as each click is a mindless, unambiguous choice
- Get rid of half the words on each page, then get rid of half of what's left.
Krug's first law of usability testing:
Testing with one user is 100% better than testing with none
Krug's "Trunk Test" answer, quickly, the following questions:
- What site is this? (Site ID)
- What page am I on? (Page name)
- What are the major sections of this site? (Sections)
- What are my options at this level? (Local navigation)
- Where am I in the scheme of things ("You are here" indicators)
- How can I search?
Review Next Steps in Project 3 Evolution
Questions on the Mid-term Study Questions?
Mentor Jeffrey Gadzala to present on "Interaction Design in the 'Real World'" -- Thoughts on Interactions 2015 in San Francisco
Team Meeting Opportunities
Homework for Thursday, 12 March:
- Prepare for Mid-term Exam
- Continue work on Project 3
- Interim Project 3.1 due date extended until noon on Friday, 13 March
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