Wednesday, April 29, 2015

Thursday, 30 April

The Really Big Picture
Design Thinking, Sustainability, Tim Brown

3.3 Resubmissions -- due Tuesday, 5 May at 12:01 am, include project, team member evaluations, and personal reflection

Grading Options
For Projects 3 and 4 you can choose to count all the interim grades (3.1, 3.2 and 4.1, 4.2, 4.3) or you can choose to have your final grade 3.3 or 4.4 count for the full percentage of the project, e.g. Project 3: 12.5% and Project 4: 16%. If you wish to count only  the grade for either project please email your mentor and Tom by noon on Friday, 1 May. 

Note: each person who wants to choose to count only their final grade should email Tom and their mentor or all team members should be copied on your email.

http://www.economist.com/news/science-and-technology/21636715-why-electric-car-may-be-much-dirtier-petrol-one-cleaner-what?fsrc=scn%2Ffb%2Fwl%2Fvi%2Fwhyelectriccarsarentalwaysgreener
 

Questions on the Final Exam Questions?

Look at Good Student Projects

Review Course Content  

Mini-Projects
Logotype Design exercise -- to help develop skills in designerly presentation

Emotional Design analysis -- to understand what design means to people

Projects
Affordance + Constraint analysis -- to understand how we are guided in our interactions with objects and interfaces

Mapping study -- to understand how we "navigate" through interfaces in dependence upon mental models

Usability Testing -- to learn how to evaluate users' experience of interfaces, and to identify the differences between them

User-Centered Design -- to take everything learned to date in class and apply the dSchool framework, including observation, interviewing, prototyping and testing,  to create actual user-responsive solutions for non-profit community organizations

Reading Responses and Exams -- to gain fluency with the following key concepts, people, and firms in HCI/d:

User Interface (UI), User Experience (UXD), Project Life Cycle, Iteration,
Reflective, “Computer Administrative Debris,” Principles of Good Design,
Edward Tufte, Dieter Rams, Sir Jony Ive

Information Architecture, Aesthetics, Hierarchy, Icon, Symbol,
Typography, Fonts (Serif and Sans Serif), Logotypes, Four principles of page
layout, Massimo Vignelli

Ergonomics, Affordances, Constraints, Don Norman, Smart Design

Visceral, The Three “Levels” of Emotional Design

Behavioral, Flow, Ambient Music and Video, Soft Design, Brian Eno

Metaphor, Goal, Mapping, Metaphors, Fallibility

Task Modeling, Expectations, Trust

Usability Testing, A-B Testing, Tools for UXD, Usability testing, Steve Krug
Final topics

Usability, Responsive Design, Ethnography, Wireframes, Fun design,
Feedback

User-Centered Design (UCD), User Journeys, Narrative

User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-
Centered Design Process, IDEO, David Kelley, Bill Moggeridge

Empathy, Define, Interview with Empathy

Personas, Scenarios, Responsive Design

Rapid Prototyping, Semantic Design

Design thinking, Sustainability, Tim Brown

Design Journals and Sketchnoting

Most significantly -- I think everyone has developed the ability to engage in "design thinking" -- to plan strategically and to work effectively and collaboratively on large, complex tasks-- as in the "real world" -- and to present your results clearly and visually.

Discuss Reflections

Design Journal check off with Mentors -- I will review any from Tori's group

Homework for Tuesday, 5 May at 10:15 am:

Prepare for Final Exam

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