This blog presents lecture topics and linked material for Tom Mitchell's section of i300 HCI/Interaction Design class in the School of Informatics and Computing at Indiana University, Bloomington.
Wednesday, April 29, 2015
Thursday, 30 April
The Really Big Picture
Design Thinking, Sustainability, Tim Brown
3.3 Resubmissions -- due Tuesday, 5 May at 12:01 am, include project, team member evaluations, and personal reflection
Grading Options
For Projects 3 and 4 you can choose to count all the interim grades (3.1, 3.2 and 4.1, 4.2, 4.3) or you can choose to have your final grade 3.3 or 4.4 count for the full percentage of the project, e.g. Project 3: 12.5% and Project 4: 16%. If you wish to count only the grade for either project please email your mentor and Tom by noon on Friday, 1 May.
Note: each person who wants to choose to count only their final grade should email Tom and their mentor or all team members should be copied on your email.
Questions on the Final Exam Questions?
Look at Good Student Projects
Review Course Content
Mini-Projects
Logotype Design exercise -- to help develop skills in designerly presentation
Emotional Design analysis -- to understand what design means to people
Projects
Affordance + Constraint analysis -- to understand how we are guided in our interactions with objects and interfaces
Mapping study -- to understand how we "navigate" through interfaces in dependence upon mental models
Usability Testing -- to learn how to evaluate users' experience of interfaces, and to identify the differences between them
User-Centered Design -- to take everything learned to date in class and apply the dSchool framework, including observation, interviewing, prototyping and testing, to create actual user-responsive solutions for non-profit community organizations
Reading Responses and Exams -- to gain fluency with the following key concepts, people, and firms in HCI/d:
User Interface (UI), User Experience (UXD), Project Life Cycle, Iteration,
Reflective, “Computer Administrative Debris,” Principles of Good Design,
Edward Tufte, Dieter Rams, Sir Jony Ive
Information Architecture, Aesthetics, Hierarchy, Icon, Symbol,
Typography, Fonts (Serif and Sans Serif), Logotypes, Four principles of page
layout, Massimo Vignelli
Ergonomics, Affordances, Constraints, Don Norman, Smart Design
Visceral, The Three “Levels” of Emotional Design
Behavioral, Flow, Ambient Music and Video, Soft Design, Brian Eno
Metaphor, Goal, Mapping, Metaphors, Fallibility
Task Modeling, Expectations, Trust
Usability Testing, A-B Testing, Tools for UXD, Usability testing, Steve Krug
Final topics
Usability, Responsive Design, Ethnography, Wireframes, Fun design,
Feedback
User-Centered Design (UCD), User Journeys, Narrative
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-
Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Empathy, Define, Interview with Empathy
Personas, Scenarios, Responsive Design
Rapid Prototyping, Semantic Design
Design thinking, Sustainability, Tim Brown
Design Journals and Sketchnoting
Most significantly -- I think everyone has developed the ability to engage in "design thinking" -- to plan strategically and to work effectively and collaboratively on large, complex tasks-- as in the "real world" -- and to present your results clearly and visually.
Discuss Reflections
Design Journal check off with Mentors -- I will review any from Tori's group
Homework for Tuesday, 5 May at 10:15 am:
Prepare for Final Exam
Design Thinking, Sustainability, Tim Brown
3.3 Resubmissions -- due Tuesday, 5 May at 12:01 am, include project, team member evaluations, and personal reflection
Grading Options
For Projects 3 and 4 you can choose to count all the interim grades (3.1, 3.2 and 4.1, 4.2, 4.3) or you can choose to have your final grade 3.3 or 4.4 count for the full percentage of the project, e.g. Project 3: 12.5% and Project 4: 16%. If you wish to count only the grade for either project please email your mentor and Tom by noon on Friday, 1 May.
Note: each person who wants to choose to count only their final grade should email Tom and their mentor or all team members should be copied on your email.
http://www.economist.com/news/science-and-technology/21636715-why-electric-car-may-be-much-dirtier-petrol-one-cleaner-what?fsrc=scn%2Ffb%2Fwl%2Fvi%2Fwhyelectriccarsarentalwaysgreener |
Questions on the Final Exam Questions?
Look at Good Student Projects
Review Course Content
Mini-Projects
Logotype Design exercise -- to help develop skills in designerly presentation
Emotional Design analysis -- to understand what design means to people
Projects
Affordance + Constraint analysis -- to understand how we are guided in our interactions with objects and interfaces
Mapping study -- to understand how we "navigate" through interfaces in dependence upon mental models
Usability Testing -- to learn how to evaluate users' experience of interfaces, and to identify the differences between them
User-Centered Design -- to take everything learned to date in class and apply the dSchool framework, including observation, interviewing, prototyping and testing, to create actual user-responsive solutions for non-profit community organizations
Reading Responses and Exams -- to gain fluency with the following key concepts, people, and firms in HCI/d:
User Interface (UI), User Experience (UXD), Project Life Cycle, Iteration,
Reflective, “Computer Administrative Debris,” Principles of Good Design,
Edward Tufte, Dieter Rams, Sir Jony Ive
Information Architecture, Aesthetics, Hierarchy, Icon, Symbol,
Typography, Fonts (Serif and Sans Serif), Logotypes, Four principles of page
layout, Massimo Vignelli
Ergonomics, Affordances, Constraints, Don Norman, Smart Design
Visceral, The Three “Levels” of Emotional Design
Behavioral, Flow, Ambient Music and Video, Soft Design, Brian Eno
Metaphor, Goal, Mapping, Metaphors, Fallibility
Task Modeling, Expectations, Trust
Usability Testing, A-B Testing, Tools for UXD, Usability testing, Steve Krug
Final topics
Usability, Responsive Design, Ethnography, Wireframes, Fun design,
Feedback
User-Centered Design (UCD), User Journeys, Narrative
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-
Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Empathy, Define, Interview with Empathy
Personas, Scenarios, Responsive Design
Rapid Prototyping, Semantic Design
Design thinking, Sustainability, Tim Brown
Design Journals and Sketchnoting
Most significantly -- I think everyone has developed the ability to engage in "design thinking" -- to plan strategically and to work effectively and collaboratively on large, complex tasks-- as in the "real world" -- and to present your results clearly and visually.
Discuss Reflections
Design Journal check off with Mentors -- I will review any from Tori's group
Homework for Tuesday, 5 May at 10:15 am:
Prepare for Final Exam
Friday, April 24, 2015
Tuesday, 28 April
The Really Big Picture
Design Thinking, Sustainability, Tim Brown
Project 4.4 due date extension: Thursday, 30 April at 12:01 am
Project 3.3 Resubmission Opportunity
Review Final Exam Study Questions
There will be 25 multiple choice questions that will count 2.5 points each, divided about equally between material from the first and second half of the semester.
There will be 6 short answer questions, all drawn from the second half of the semester, that will count 6 points each.
Everyone will get 1.5 points just for showing up and taking the exam.
Key Concepts in Sustainability
Cradle to Cradle
Life Cycle Design
Design for the Environment (DfE)
Green Drinks Bloomington
Informatics Professor Eli Blevis: A leading researcher in sustainable interaction design
More at: http://dl.acm.org/author_page.cfm?id=81100365314
Things to consider:
View Objectified on Sustainability and Design Thinking
Design Journal check off with Mentors
Homework for Thursday, 30 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.4, team member evaluations, and individual reflection paper
Read UXD pp. 170 - 171, "Conclusion"
Write Final Reflection Paper addressing:
Design Thinking, Sustainability, Tim Brown
Project 4.4 due date extension: Thursday, 30 April at 12:01 am
Project 3.3 Resubmission Opportunity
Since some of you didn't get feedback on Project 3.2 before submitting 3.3, I'm giving anyone who wants it the opportunity to edit and resubmit project 3.3.
If you wish to do this please do not take time away from Project 4. Instead incorporate the changes after completing Project 4.
The deadline for the resubmission is: Tuesday, 5 May at 12:01 am
If you plan to resubmit, please email your mentor to let them know to look for your project.Grading Options
For Projects 3 and 4 you can choose to count all the interim grades (3.1, 3.2 and 4.1, 4.2, 4.3) or you can choose to have your final grade 3.3 or 4.4 count for the full percentage of the project, e.g. Project 3: 12.5% and Project 4: 16%. If you wish to count only the grade for either project please email your mentor and Tom by noon on Friday, 1 May.Extra Credit Opportunities:
- Design Journal -- worth up to 5 points on one's final grade, depending upon completeness -- show your mentor your journal at the end of class on Tuesday, 28 April or Thursday, 30 April -- or make an office hours appointment with them
- Sketchnoting -- scan or use camscanner.com app (don't photograph) good examples and email them to your mentor
http://www.indiana.edu/~iucdp/ddo_designprocess.pdf |
- The design is based upon an explicit understanding of users, tasks and environments
- Users are involved throughout the design and development
- The design is driven and refined by user-centered evaluation
- The process is iterative
- The design addresses the whole user experience
- The design team includes multidisciplinary skills and perspectives.
Review Final Exam Study Questions
There will be 25 multiple choice questions that will count 2.5 points each, divided about equally between material from the first and second half of the semester.
There will be 6 short answer questions, all drawn from the second half of the semester, that will count 6 points each.
Everyone will get 1.5 points just for showing up and taking the exam.
Key Concepts in Sustainability
Cradle to Cradle
William McDonough and Michael Braungart |
Life Cycle Design
http://www.businessinsider.com/k-cup-inventor-john-sylvans-regret-2015-3 |
Design for the Environment (DfE)
Green Drinks Bloomington
Informatics Professor Eli Blevis: A leading researcher in sustainable interaction design
Blevis-SustainabilityBestPaper-CHI2007.pdf |
Things to consider:
- The amount of energy and resources that go into making digital devices
- The amount of energy used by servers
- What happens to our digital devices once they become obsolete (in a few years time)
http://www.usatoday.com/story/money/cars/2015/04/21/earth-day-electric-ev-hybrid-dissatisfied-suv/26121125/ |
View Objectified on Sustainability and Design Thinking
Design Journal check off with Mentors
Homework for Thursday, 30 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.4, team member evaluations, and individual reflection paper
Read UXD pp. 170 - 171, "Conclusion"
Write Final Reflection Paper addressing:
- How your understanding of HCI/d has changed through the semester
- How what you've learned relates to what your own study and career goals are
- What are the most useful things you've learned during the semester?
Wednesday, April 22, 2015
Thursday, 23 April
User-Centered Design 4/4
Rapid Prototyping, Semantic Design
"Scanning" alternative suggestion from Jeffrey:
www.camscanner.com
Reiterate Assignment
Project 4.4 due date extension: Thursday, 30 April at 12:01 am
Review Exam Questions
View Tim Brown video "From Design to Design Thinking"
Homework for Tuesday, 28 April at 12:01 am through Assignments on Oncourse
Continue work on Project 4.4, team member evaluations, and individual reflection paper
Complete Reading Response 14. Read UXD pp. 120 - 131
Rapid Prototyping, Semantic Design
"Scanning" alternative suggestion from Jeffrey:
www.camscanner.com
Reiterate Assignment
Project 4.4 due date extension: Thursday, 30 April at 12:01 am
Review Exam Questions
View Tim Brown video "From Design to Design Thinking"
In-class writing assignment: Summarize key concepts in the film and draw a conclusion relating the topics Brown discussed to the work we've been doing in this class.
Include your name and your current Mentor's name at the top of the page., and turn them in to your Mentor when you leave.
Homework for Tuesday, 28 April at 12:01 am through Assignments on Oncourse
Continue work on Project 4.4, team member evaluations, and individual reflection paper
Complete Reading Response 14. Read UXD pp. 120 - 131
- What is the difference between a linear and an iterative design process? Which is better? Why?
- What are the six principles of user-centered design as set out by the ISO (International Organization for Standardization)? To what extent have you followed these in your work on Project 4?
Monday, April 20, 2015
Tuesday, 21 April
User-Centered Design 4/4
Rapid Prototyping, Semantic Design
As we start to wrap up the course...
Project 3.3 grades posted now
Project 3.3 Resubmission Opportunity
Tuesday, 28 April -- Project 4.4: [Final) User-Centered Design Project due, Reading Response 14 due
Thursday, 30 April -- Final Reflection Paper due
Tuesday, 5 May at 12:01 am: Project 3 Resubmissions due (optional), including new personal reflection and team member evaluations
Tuesday, 5 May, 10:15 am - 12:15 pm -- Final Exam given
Extra Credit Opportunities:
What, according to the authors, are the advantages of building apps into existing platforms, like Facebook?
Hints:
Looking ahead:
Homework for Thursday, 23 April:
Rapid Prototyping, Semantic Design
You have just completed rapid prototyping in Project 4.3.
The key? "Fail" early, and keep iterating.
As we start to wrap up the course...
Project 3.3 grades posted now
Project 3.3 Resubmission Opportunity
Since some of you didn't get feedback on Project 3.2 before submitting 3.3, I'm giving anyone who wants it the opportunity to edit and resubmit project 3.3.
If you wish to do this please do not take time away from Project 4. Instead incorporate the changes after completing Project 4.
The deadline for the resubmission is: Tuesday, 5 May at 12:01 am
If you plan to resubmit, please email your mentor to let them know to look for your project.Grading Options
For Projects 3 and 4 you can choose to count all the interim grades (3.1, 3.2 and 4.1, 4.2, 4.3) or you can choose to have your final grade 3.3 or 4.4 count for the full percentage of the project, e.g. Project 3: 12.5% and Project 4: 16%. If you wish to count only the grade for either project please email your mentor and Tom.Office Hours
No office hours for Shannon today
I have them today and Thursday
Omar has them tomorrow
Other Mentors by appointmentRemaining Due Dates:
Tuesday, 28 April -- Project 4.4: [Final) User-Centered Design Project due, Reading Response 14 due
Thursday, 30 April -- Final Reflection Paper due
Tuesday, 5 May at 12:01 am: Project 3 Resubmissions due (optional), including new personal reflection and team member evaluations
Tuesday, 5 May, 10:15 am - 12:15 pm -- Final Exam given
Extra Credit Opportunities:
- Design Journal -- worth up to 5 points on one's final grade, depending upon completeness -- show your mentor your journal at the end of class on Tuesday, 28 April or Thursday, 30 April -- or make an office hours appointment with them
- Sketchnoting -- scan (don't photograph) good examples and email them to your mentor
What, according to the authors, are the advantages of building apps into existing platforms, like Facebook?
For User: Provides authentication (no need to log in), a familiar interface, opportunities for shared experiences, and access to services provided by the platform, such as user registration and geolocation data.
For Client: Access to large numbers of potential users, built-in payment systems, and opportunities to market their business through social media.What is a “requirements statement”? What are its aspects and why are they important?
A clear definition of the desired outcome of a project.
It will have a hierarchical structure with essential requirements at the top of the hierarchy and supporting requirements lower down.
It is easy, when going through the iterations of a project, to lose sight of a project's focus.
They should:
- Maintain a clear focus on user experience instead of focusing on developing "features"
- Apply design to achieve functionality
What is “semantic design”? What are its characteristics and why is it important?
- Link and simplify different requirements in a single responsive design rather than developing multiple designs.
"The purpose of a semantic design is to devise a data-model, or information architecture (IA), for organizing information in a way that makes sense to people.
"It also defines the language, (or syntax) for the systems that will store, link, exchange and interpret the data in order to personalize our experience."
Emphasize the role of "metadata," or "data about data" that is embedded into digital documents, e.g. file names, tags in social media -- i.e. how to people understand and work their way through information-rich environments (as you saw when doing usability testing what the designer intended isn't always clear to people)Project 4.3: Review of Student Work
- Christopher Podlaski group
- Ingrid Weiss group
- Lucus Lim group
Hints:
- Write additional sections
- Revise and unify existing sections
- Do a "style guide" and paste your work into it from you working document
Looking ahead:
- Thursday, 23 April: Video of Tim Brown, CEO of IDEO, that addresses design thinking in the context of business and innovation
- Tuesday, 28 April: Final exam question review and Sustainability
- Thursday, 30 April: Final Reflection and course wrap up
- Tuesday, 5 May at 10:15 am: Final Exam
Homework for Thursday, 23 April:
- Work on Project 4.4
Thursday, April 16, 2015
Thursday, 16 April
User-Centered Design 3/4
Personas, Scenarios, Ideate
From David Rodgers
http://www.reddit.com/r/Design/
As we start to wrap up the course...
Due Dates:
Tuesday, 21 April -- Project 4.3: Prototype Design and Testing due, Reading Response 13 due
Tuesday, 28 April -- Project 4.4: [Final) User-Centered Design Project due, Reading Response 14 due
Thursday, 30 April -- Final Reflection Paper due
Tuesday, 5 May, 10:15 am - 12:15 pm -- Final Exam given
Extra Credit Opportunities:
http://designerlinessi300.blogspot.com/2014/12/project-4-good-examples-of-prototype.html
http://designerlinessi300.blogspot.com/p/project-4-user-centered-design.html
Presentation by Mentor Tori Rice
Team Meeting Time
Homework for Tuesday, 21 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.3
Complete Reading Response 13: Read UXD pp. 136 - 143 and answer:
Personas, Scenarios, Ideate
From David Rodgers
http://www.reddit.com/r/Design/
As we start to wrap up the course...
Due Dates:
Tuesday, 21 April -- Project 4.3: Prototype Design and Testing due, Reading Response 13 due
Tuesday, 28 April -- Project 4.4: [Final) User-Centered Design Project due, Reading Response 14 due
Thursday, 30 April -- Final Reflection Paper due
Tuesday, 5 May, 10:15 am - 12:15 pm -- Final Exam given
Extra Credit Opportunities:
- Design Journal -- worth up to 5 points on one's final grade, depending upon completeness -- show your mentor your journal at the end of class on Tuesday, 28 April or Thursday, 30 April -- or make an office hours appointment with them
- Sketchnoting -- scan (don't photograph) good examples and email them to your mentor
- Presentation of Interim Work -- on Tuesday, 21 April -- let me know if you want to do that.
- How is it going?
- Review Brief
http://designerlinessi300.blogspot.com/2014/12/project-4-good-examples-of-prototype.html
http://designerlinessi300.blogspot.com/p/project-4-user-centered-design.html
Presentation by Mentor Tori Rice
Team Meeting Time
Homework for Tuesday, 21 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.3
Complete Reading Response 13: Read UXD pp. 136 - 143 and answer:
- What, according to the authors, are the advantages of building apps into existing platforms, like Facebook?
- What is a “requirements statement”? What are its aspects and why are they important?
- What is “semantic design”? What are its characteristics and why is it important?
Tuesday, April 14, 2015
Tuesday, 14 April
User-Centered Design 3/4
Personas, Scenarios, Ideate
Reading Response Review:
What are “personas”? What are their characteristics and what purpose do they serve?
What are some of the research techniques employed by the firm Keep It Usable?
What is the relationship of personas and scenarios? Please be specific.
Project 4.3: Prototype Design and Testing (ideate, prototype, and test)
Review Project 4 Brief
Stanford dSchool Bootcamp Bootleg
Liam Bolling to present on his app GreekRide
IDEO.org Field Guide
Team Time
Homework for Thursday, 16 April:
Begin Prototype Design and Testing
Personas, Scenarios, Ideate
Reading Response Review:
What are “personas”? What are their characteristics and what purpose do they serve?
"A fictitious character created when considering the suitability of a design soluation for an archetypal users. Personas are based upon research into real people, rather than an imagined 'ideal' user."
What are some of the research techniques employed by the firm Keep It Usable?
"Our preferred method is ethnographic-style research. Observing and interviewing users in their environment in an everyday context shows a more natural interaction with the product or service being tested, and gives a truer reflection of the user experience.
Also lab based, e.g. eye tracking -- where they are looking and for how long.What is the most surprising thing you learned from the information contained in The User Experience Machine graphic?
What is the relationship of personas and scenarios? Please be specific.
"Personas can be given life by creating scenarios that feature them in the role of the user."Look at Student 4.2 Examples
What are the key issues for design that you've identified?
Project 4.3: Prototype Design and Testing (ideate, prototype, and test)
https://vimeo.com/6085753 |
Review Project 4 Brief
Stanford dSchool Bootcamp Bootleg
Liam Bolling to present on his app GreekRide
IDEO.org Field Guide
Team Time
Homework for Thursday, 16 April:
Begin Prototype Design and Testing
Thursday, April 9, 2015
Thursday, 9 April
User-Centered Design 2/4
Empathy, Define, Interview with Empathy
http://recode.net/2015/04/08/from-apple-ii-to-apple-watch-a-timeline-of-apples-most-iconic-product-launches/
Final Exam Study Questions
Review Project 4.2 Requirements
Project 4.2 Clarifications and Hints
Based on my discussion with some of you and afterwards with the mentors, I've revised and simplified some of what I said in class today. Specifically:
You may do the user-centered design on the processes of the client group themselves, e.g. ServeIT, WIUX, IUSF, etc. In other words, you wouldn't need a separate user group from the client at this stage.
However, you still want to ensure that you follow the five modes of the user-centered design process. To do this you first want to familiarize yourself the seven dMindsets (and the Assume a Beginner's Mindset method in the Bootcamp Bootleg document) to guide your approach and thinking. In other words, approach the project with an open and empathetic mind towards your client.
For Project 4.2 you then want to apply the dSchool Methods. First you will observe the activities of your organization to orient yourself to the context and client culture. Based on this you want to apply the Methods set out in the Bootcamp Bootleg document, specifically the Interview Preparation and Interview with Empathy methods (pp. 9 - 10).
Based on your observation and interview you want to generate Composite Character Profile(s)/Persona(s) representing all of the key users who will be affected by your user-centered design.
In the Design Brief section, having empathized with your client, you then define the specific needs of your client for design in a strategic way. "Designing a website," or "update their website" are not suitable design briefs. Instead you need, based on your research, to determine at a higher level what their key processes and systems are and how well they do, or do not, work. Based on this you can identify the most pressing needs for design. For example, if they could improve one thing what would it be? How would they know whether their issues have been successfully resolved or not? What is the criteria for success?
The Process, that will appear at the beginning, is a description of how you did the stages just described.
Presentation by Mentor Shannon Grimme
Team Work Time
Homework for Tuesday, 14 April at 12:01 am through Assignments on Oncourse
Complete Project 4.2
Complete Reading Response 12: Read UXD pp. 48 – 51; 114 - 119
Empathy, Define, Interview with Empathy
http://recode.net/2015/04/08/from-apple-ii-to-apple-watch-a-timeline-of-apples-most-iconic-product-launches/
Final Exam Study Questions
Review Project 4.2 Requirements
Based on my discussion with some of you and afterwards with the mentors, I've revised and simplified some of what I said in class today. Specifically:
You may do the user-centered design on the processes of the client group themselves, e.g. ServeIT, WIUX, IUSF, etc. In other words, you wouldn't need a separate user group from the client at this stage.
However, you still want to ensure that you follow the five modes of the user-centered design process. To do this you first want to familiarize yourself the seven dMindsets (and the Assume a Beginner's Mindset method in the Bootcamp Bootleg document) to guide your approach and thinking. In other words, approach the project with an open and empathetic mind towards your client.
For Project 4.2 you then want to apply the dSchool Methods. First you will observe the activities of your organization to orient yourself to the context and client culture. Based on this you want to apply the Methods set out in the Bootcamp Bootleg document, specifically the Interview Preparation and Interview with Empathy methods (pp. 9 - 10).
Based on your observation and interview you want to generate Composite Character Profile(s)/Persona(s) representing all of the key users who will be affected by your user-centered design.
In the Design Brief section, having empathized with your client, you then define the specific needs of your client for design in a strategic way. "Designing a website," or "update their website" are not suitable design briefs. Instead you need, based on your research, to determine at a higher level what their key processes and systems are and how well they do, or do not, work. Based on this you can identify the most pressing needs for design. For example, if they could improve one thing what would it be? How would they know whether their issues have been successfully resolved or not? What is the criteria for success?
The Process, that will appear at the beginning, is a description of how you did the stages just described.
Presentation by Mentor Shannon Grimme
Team Work Time
Homework for Tuesday, 14 April at 12:01 am through Assignments on Oncourse
Complete Project 4.2
Complete Reading Response 12: Read UXD pp. 48 – 51; 114 - 119
- What are “personas”? What are their characteristics and what purpose do they serve?
- What are some of the research techniques employed by the firm Keep It Usable.
- What is the most surprising thing you learned from the information contained in The User Experience Machine graphic?
- What is the relationship of personas and scenarios? Please be specific.
Tuesday, April 7, 2015
Project 4.2 Clarifications and Hints
Based on my discussion with some of you and afterwards with the mentors, I've revised and simplified some of what I said in class today. Specifically:
You may do the user-centered design on the processes of the client group themselves, e.g. ServeIT, WIUX, IUSF, etc. In other words, you wouldn't need a separate user group from the client at this stage.
However, you still want to ensure that you follow the five modes of the user-centered design process. To do this you first want to familiarize yourself the seven dMindsets (and the Assume a Beginner's Mindset method in the Bootcamp Bootleg document) to guide your approach and thinking. In other words, approach the project with an open and empathetic mind towards your client.
For Project 4.2 you then want to apply the dSchool Methods. First you will observe the activities of your organization to orient yourself to the context and client culture. Based on this you want to apply the Methods set out in the Bootcamp Bootleg document, specifically the Interview Preparation and Interview with Empathy methods (pp. 9 - 10).
Based on your observation and interview you want to generate Composite Character Profile(s)/Persona(s) representing all of the key users who will be affected by your user-centered design.
In the Design Brief section, having empathized with your client, you then define the specific needs of your client for design in a strategic way. "Designing a website," or "update their website" are not suitable design briefs. Instead you need, based on your research, to determine at a higher level what their key processes and systems are and how well they do, or do not, work. Based on this you can identify the most pressing needs for design. For example, if they could improve one thing what would it be? How would they know whether their issues have been successfully resolved or not? What is the criteria for success?
The Process, that will appear at the beginning, is a description of how you did the stages just described.
You may do the user-centered design on the processes of the client group themselves, e.g. ServeIT, WIUX, IUSF, etc. In other words, you wouldn't need a separate user group from the client at this stage.
However, you still want to ensure that you follow the five modes of the user-centered design process. To do this you first want to familiarize yourself the seven dMindsets (and the Assume a Beginner's Mindset method in the Bootcamp Bootleg document) to guide your approach and thinking. In other words, approach the project with an open and empathetic mind towards your client.
For Project 4.2 you then want to apply the dSchool Methods. First you will observe the activities of your organization to orient yourself to the context and client culture. Based on this you want to apply the Methods set out in the Bootcamp Bootleg document, specifically the Interview Preparation and Interview with Empathy methods (pp. 9 - 10).
Based on your observation and interview you want to generate Composite Character Profile(s)/Persona(s) representing all of the key users who will be affected by your user-centered design.
In the Design Brief section, having empathized with your client, you then define the specific needs of your client for design in a strategic way. "Designing a website," or "update their website" are not suitable design briefs. Instead you need, based on your research, to determine at a higher level what their key processes and systems are and how well they do, or do not, work. Based on this you can identify the most pressing needs for design. For example, if they could improve one thing what would it be? How would they know whether their issues have been successfully resolved or not? What is the criteria for success?
The Process, that will appear at the beginning, is a description of how you did the stages just described.
Monday, April 6, 2015
Tuesday, 7 April
User-Centered Design 2/4
Empathy, Define, Interview with Empathy
Summer HCI/d Class Opportunity
If you might be interested in a 400-level class this summer that takes these ideas further, and that meets the HCC (Human-Centered Computing) requirement please email me -- mitchelc@indiana.edu
Project 3.3 Resubmission Opportunity
Good Design/Tech Twitter Follows:
@FastCoDesign
@TheEconomist
@waltmossberg
@WSJD
@DesignObserver
@Dezeen
Empathy, Define, Interview with Empathy
Summer HCI/d Class Opportunity
If you might be interested in a 400-level class this summer that takes these ideas further, and that meets the HCC (Human-Centered Computing) requirement please email me -- mitchelc@indiana.edu
Note: This class would be taught by an Informatics PhD student. |
Project 3.3 Resubmission Opportunity
Since some of you didn't get feedback on Project 3.2 before submitting 3.3, I'm giving anyone who wants it the opportunity to edit and resubmit project 3.3.
If you wish to do this please do not take time away from Project 4. Instead incorporate the changes after completing Project 4.
The deadline for the resubmission is: Tuesday, 5 May at 12:01 am
If you plan to resubmit, please email your mentor to let them know to look for your project.Reading Suggestions
Mitchell Chapter: "Design Thinking: From the tactical to the strategic" |
http://www.economist.com/news/business/21647612-once-dominant-software-giant-determined-prove-life-begins-again-40-opening?zid=293&ah=e50f636873b42369614615ba3c16df4a |
Good Design/Tech Twitter Follows:
@FastCoDesign
@TheEconomist
@waltmossberg
@WSJD
@DesignObserver
@Dezeen
Reading Response 11: Read UXD pp. 144 – 155:
1. What is empathy? Why is it important? How is it cultivated in the UXD context?
Putting yourself in someone else's shoe...and acting on that understanding. (As indicated in the book)2. What is project management? Why is it important? What tools are available to help with project management? Do you use any of them in your projects?
A way to explicitly organize your work process...you will almost always work collaboratively in groups, e.g.
https://basecamp.com/ |
https://trello.com/ |
Paper, tablet, steel template (pp. 146 - 147), whiteboards, sketchnoting, audio/video on smartphone, gamestorming and brainstorming, flowcharts, diagrams, storyboards
http://sketchnotearmy.com/ |
4. What tools are available to help elicit feedback from users? Be specific about the approaches and their characteristics.
Desk research, card sorting, contextual inquiry, content experiment, etc.5. What is a “prototype”? What are the two types of prototype? What are the characteristics and benefits of each?
"A prototype (or mock up) is a model of an interactive design that can be used as a basis for developing improvements in the design (my italics)."
- Wireframes, visual prototypes that reveal the underlying structure of an interactive design as a grid.
- Interactive prototypes, take the mock-up a step further by simulating an interactive session.
http://www.shankarux.com/the-unexotic-underclass/ |
Project 4.1:
What places have you chosen, what issues have you identified?
Review select student examples
Project Emphasis: Strategic, not TacticalReview Project 4 Brief:
Design Thinking Process Guide
Bootcamp Bootleg
Project 4.2:
dSchool modes being utilized:
- Empathize -- it's why we're doing user-responsive design in the first place -- to bring benefit to others
- Define -- it's what you're doing now in your project, defining the user group's need for design
Web Based Persona Resources:
http://uxmag.com/articles/personas-the-foundation-of-a-great-user-experience
http://www.usability.gov/how-to-and-tools/guidance/gsa-first-fridays-program.html
http://www.usability.gov/how-to-and-tools/methods/personas.html
Meet with your Team
Homework for Thursday, 9 April:
Do preliminary (or follow) interview, as a group, with your Project 4 client and, if possible, users themselves. Apply the dSchool methods explicitly.
Do preliminary (or follow) interview, as a group, with your Project 4 client and, if possible, users themselves. Apply the dSchool methods explicitly.
Tuesday, March 31, 2015
Thursday, 2 April
User-Centered Design 1/4
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Eight Worst Technology Predictions of All Time
Summer HCI/d Class Opportunity
More on IDEO
IDEO.org Amplify Project
Bill Moggeridge, inventor of Interaction Design
Cooper Hewitt National Design Museum (a part of the Smithsonian Institution)
Review Project 4 progress
Design Thinking Process Guide
Bootcamp Bootleg
Three ways to get a bad grade on Project 4.1:
Presentation by Mentor Shankar Balasubramanian
Meet with your team and discuss your work with your mentor for a Participation and Professionalism grade
Homework for Tuesday, 7 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.1
Complete Reading Response 11: Read UXD pp. 144 – 155 and answer:
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Eight Worst Technology Predictions of All Time
Summer HCI/d Class Opportunity
If you might be interested in a 400-level class this summer that takes these ideas further, and that meets the HCC (Human-Centered Computing) requirement please email me -- mitchelc@indiana.eduProject 3.3 Resubmission Opportunity
Since some of you didn't get feedback on Project 3.2 before submitting 3.3, I'm giving anyone who wants it the opportunity to edit and resubmit project 3.3.
If you wish to do this please do not take time away from Project 4. Instead incorporate the changes after completing Project 4.
The deadline for the resubmission is: Tuesday, 5 May at 12:01 am
If you plan to resubmit, please email your mentor to let them know to look for your project.
More on IDEO
IDEO.org Amplify Project
Bill Moggeridge, inventor of Interaction Design
Cooper Hewitt National Design Museum (a part of the Smithsonian Institution)
Review Project 4 progress
What organizations are you considering working for?
Have you contacted them?
What needs for design have you identified?Non-Profit Organizations in the Community
Design Thinking Process Guide
Bootcamp Bootleg
Three ways to get a bad grade on Project 4.1:
- Not choosing a worthwhile, non-profit cause
- Not having made contact with the client or client group in advance of submitting your interim work
- Not having done 1 and/or 2 and jumping to the conclusion that the organization needs a technological solution, e.g. webpage or app
Presentation by Mentor Shankar Balasubramanian
Meet with your team and discuss your work with your mentor for a Participation and Professionalism grade
Homework for Tuesday, 7 April at 12:01 am through Assignments on Oncourse:
Complete Project 4.1
Complete Reading Response 11: Read UXD pp. 144 – 155 and answer:
- What is empathy? Why is it important? How is it cultivated in the UXD context?
- What is project management? Why is it important? What tools are available to help with project management? Do you use any of them in your projects?
- What approaches are available to visualize interface designs? Review a range of options and cite examples of any of the approaches that you, yourself, have used.
- What tools are available to help elicit feedback from users? Be specific about the approaches and their characteristics.
- What is a “prototype”? What are the two types of prototype? What are the characteristics and benefits of each?
Saturday, March 28, 2015
Tuesday, 31 March
User-Centered Design 1/4
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Error Messages are Evil
How did your Usability Testing projects turn out?
Exam Grades Posted
Context
The Stanford Institute of Design (dSchool)
http://dschool.stanford.edu/
IDEO
www.ideo.com
IDEO.org
www.ideo.org
Review Project 4 Brief, and interim assignments
Good student examples:
Problem Identification (though formatting should be more designerly)
Of complete project (though cover page should not be numbered):
Meet with (new) Team
Homework for Thursday, 2 April:
Choose potential organizations to serve as your user, preliminarily contact them.
User-Research, Stanford dSchool, dMindsets, the Five Modes of a User-Centered Design Process, IDEO, David Kelley, Bill Moggeridge
Error Messages are Evil
How did your Usability Testing projects turn out?
Exam Grades Posted
Everyone received a 6.67 point curve on your grade
If you want your exam back please check with your mentorExtra Credit Sketchnoting
Submit scans of good pages to your (new) mentor by noon on Friday, 17 AprilReading Response 10 Question Review
Because it enables you to create designs that deliver a better experience.2. What are the two basic questions of an interactive design process? Describe the nature and importance of each?
- Who will use it?
- What will it do?
- Surveys
- Interviews and focus groups
- Field studies
- Generative approaches
Context
The Stanford Institute of Design (dSchool)
http://dschool.stanford.edu/
IDEO
www.ideo.com
IDEO.org
www.ideo.org
Review Project 4 Brief, and interim assignments
Good student examples:
Problem Identification (though formatting should be more designerly)
Of complete project (though cover page should not be numbered):
Meet with (new) Team
Homework for Thursday, 2 April:
Choose potential organizations to serve as your user, preliminarily contact them.
Thursday, March 26, 2015
Thursday, 26 March
Week 10: Usability Testing 3/3
User-Centered Design (UCD), User Journeys, Narrative
Looking ahead to Project 4: User-Centered Design
If you wish to change teams for Project 4 please notify your new intern by email by Friday, 3 April at noon.
For additional help with your project please arrange to attend office hours.
Note: if you ever have any concern about any of the advice you've been given or don't fully understand the comments about your project you can always ask me!
You, and your team, need to choose a non-profit community organization to do a design for. To start, here's a list of some you might consider:
http://www.bloomingtononline.net/directory/category/Non-Profit-Organizations/64Graphic Design Legend Paul Rand
Review Mid-term Exam Answers
Project 3: Usability Testing Progress?
Are there any remaining questions on the project?
What are the main things you've learned so far in the project?
Review Brief
Review good student work
Portfolio presentation by Mentor Danny Rudzinski
Meet with Teams
Homework for Tuesday, 31 March at 12:01 am through Assignments on Oncourse:
Complete Project 3: Usability Testing, along with a personal reflection and evaluations of each of your team members
Complete Reading Response 10, Read UXD pp. 41 – 47
- Why is user-research important?
- What are the two basic questions of an interactive design process? Describe the nature and importance of each?
- What are four of the ways of learning about users and the context in which designing takes place. Please set out the characteristics of each.
Monday, March 23, 2015
Tuesday, 24 March
Week 10: Usability Testing 3/3
User-Centered Design (UCD), User Journeys, Narrative
http://www.dezeen.com/2015/03/18/john-maeda-silicon-valley-design-businesses-worth-billions-dollars-tech-industry-design-in-tech-report/
Inconsistent Feedback
Reminder re: new Mentor assignments for the remainder of the course:
Edward Tufte Group: Shankar Balasubramaniam • shrabala@indiana.edu
Dieter Rams Group: Jeffrey Gadzala • jagadza@indiana.edu
Jony Ive Group: Tori Rice • tjrice@indiana.edu
Don Norman Group: Danny Rudzinski • drudzins@indiana.edu
Brian Eno Group: Karthik Rao • karrao@indiana.edu
Steve Krug Group: Shannon Grimme • seschenc@indiana.edu
IDEO Group: Omar Sosa-Tzec • omarsosa@indiana.edu
Additional Extra Credit Opportunity
Submit scanned (not photographed) examples of your good sketchnoting to your (new) Mentor
Review Reading Response 9 Questions:
- What is User-Centered Design? What are its characteristics? Why is it important?
- What are “user journeys”? Why are they important in UXD? What are the stages of such a process?
- What are the aspects of a “narrative”?
- Please cite an interaction you’ve had, e.g. with a game, and explain the narrative in terms of the framework set out in the book.
You, and your team, need to choose a non-profit community organization to do a design for. To start, here's a list of some you might consider:
http://www.bloomingtononline.net/directory/category/Non-Profit-Organizations/64
Project 3: Usability Testing Progress?
Are you happy with your first interim submission?
What have you learned?
What has surprised you?Review Brief
Look at Student Examples
In-class: Your new mentors will come around and check off your work to date as part of your Participation and Professionalism grade
Note: if you wish to change teams for Project 4 please notify your new intern by email by Friday, 3 April at noon.
For additional help with your project please arrange to attend office hours.
Homework for Thursday, 26 March at 12:01 am through Assignments on Oncourse:
Complete interim project 3.2, including:
Additional usability test of the website and app. Include “Background,” enhance the write up of your team’s Case Study through the “App Mode” subsection. Set out preliminary Findings, as well.
Thursday, March 12, 2015
Thursday, 12 March
Mid-term Exam.
Have a great spring break!
Homework for Tuesday, 24 March at 12:01 am through Oncourse Assignments:
Complete Reading Response 9: Read UXD pp. 26 – 33; 64 – 67; 102 - 103
Have a great spring break!
Homework for Tuesday, 24 March at 12:01 am through Oncourse Assignments:
Complete Reading Response 9: Read UXD pp. 26 – 33; 64 – 67; 102 - 103
- What is User-Centered Design? What are its characteristics? Why is it important?
- What are “user journeys”? Why are they important in UXD? What are the stages of such a process?
- What are the aspects of a “narrative”?
- Please cite an interaction you’ve had, e.g. with a game, and explain the narrative in terms of the framework set out in the book.
Sunday, March 8, 2015
Tuesday, 10 March
Usability, Ethnography, Wireframes, Fun design, Feedback
Ethnography a branch of anthropology that studies people in their normal environment
Wireframes examples from Mentor Karthik Rao's in-class presentation
Thank you for your Reflections! They are very helpful to us.
Reflection is a key quality in HCI/d
Key themes in your submissions seemed to include:
Review Reading Responses 8 Questions:
Are there overall questions on Project 3: Usability Testing?
Krug's three laws of usability:
Krug's first law of usability testing:
Testing with one user is 100% better than testing with none
Krug's "Trunk Test" answer, quickly, the following questions:
Review Next Steps in Project 3 Evolution
Questions on the Mid-term Study Questions?
Mentor Jeffrey Gadzala to present on "Interaction Design in the 'Real World'" -- Thoughts on Interactions 2015 in San Francisco
Team Meeting Opportunities
Homework for Thursday, 12 March:
Ethnography a branch of anthropology that studies people in their normal environment
Wireframes examples from Mentor Karthik Rao's in-class presentation
Thank you for your Reflections! They are very helpful to us.
Reflection is a key quality in HCI/d
Key themes in your submissions seemed to include:
- A better sense of what the field of HCI/d as a whole is
- A more detailed awareness of the nature of our interactions with technology (and how poorly designed many things are from this point of view)
- Designerly presentation and sketchnoting skills
- The applicability of many of the skills being learned here to other classes and to your future career as a whole (re: student CVs)
- Others?
- Design thinking skills/active learning through the project work
- Good work habits and the right attitude
- The ability to work effectively in groups
- Familiarity with the methods and protocols learned in the field and, ultimately
- The ability to engage in user-center design itself.
Review Reading Responses 8 Questions:
- How, according to the authors, does one “design” a fun experience? Cite an example from your own experience.
- What is usability a “measure of,” according to the authors?
- What is the value of simplicity in UXD? Cite an example from your own experience where it is present and where it is not; what are the consequences of each?
- What, according to the authors, is the importance of feedback in a design and what happens if appropriate feedback is not present?
Are there overall questions on Project 3: Usability Testing?
What is the main thing you've learned so far?
How different was the user experience of the website and app?
Presentation of interim work
Notes:
- No one from your team can be the subject of your study
- Your subject may not use the search function while conducting the study
More principles from Steve Krug:
- You may use standard, not reduced size, PDFs if you need to for quality reasons (so long as the file can be uploaded to Oncourse)
Krug's three laws of usability:
- Don't make me think!
- It doesn't matter how many times I have to click, as long as each click is a mindless, unambiguous choice
- Get rid of half the words on each page, then get rid of half of what's left.
Krug's first law of usability testing:
Testing with one user is 100% better than testing with none
Krug's "Trunk Test" answer, quickly, the following questions:
- What site is this? (Site ID)
- What page am I on? (Page name)
- What are the major sections of this site? (Sections)
- What are my options at this level? (Local navigation)
- Where am I in the scheme of things ("You are here" indicators)
- How can I search?
Review Next Steps in Project 3 Evolution
Questions on the Mid-term Study Questions?
Mentor Jeffrey Gadzala to present on "Interaction Design in the 'Real World'" -- Thoughts on Interactions 2015 in San Francisco
Team Meeting Opportunities
Homework for Thursday, 12 March:
- Prepare for Mid-term Exam
- Continue work on Project 3
- Interim Project 3.1 due date extended until noon on Friday, 13 March
Friday, March 6, 2015
Project 3.1. Pilot Usability Study Interim Assignment Hints
Based on questions that arose in class with the teams yesterday here's a few additional hints that might help you complete the interim pilot usability study due on Tuesday.
First to reiterate key aspects of the assignment:
What's due on Tuesday, 10 March at 12:01 am through Oncourse Assignments?
3.1. Pilot usability test of website and app by a single subject
In other words, you will choose a person to engage in certain specified tasks on the website and app of the same company/entity/organization.
What is to be included in your interim project submission?
Title and subtitle and the following aspects of the Case Study:
Method:
The method you are using is a simplified version of the process Steve Krug sets out in the resources linked to from the Project Brief. The six steps he identifies (with the approximate time for each) are:
This is how your team actually went about the study. What site/app did you choose? Why? Who was your first subject? What is his/her demographic background (age? techy or novice user? etc.). How long did the studies take? Each team needs to detail how they applied the six stages of a usability study and use this as a framework for presenting your findings.
In particular you want to specify the scenarios you are having the user engage in. While you want people to complete a single, specified task on both the website and app you also want to ensure that the task has adequate complexity. In general have three aspects of the task, or three scenarios, e.g. registering as a user, shopping for and evaluating an item, and placing it in a wish-list, would be appropriate.
Background on the User Interfaces:
Include annotated screen shots of the key pages, identifying their primary elements.
Website Mode:
Present, step-by-step, the stages of doing a significant action through the website, e.g. making a purchase. What inputs do your subjects make? What feedback are they given by the site, step-by-step? How do they know when the action is complete? What information are they given to let them know? What works well for them? What confuses them? Present a flow chart of the actions taken and the associated feedback from the site.
It may be helpful to record the whole interaction on the site using Jing, or another program that allows you to record a video with sound of everything taking place on the screen during the interaction. The video can then be used as a resource and a table produced with descriptions and annotated screenshots showing the key aspects of the interaction and/or the video itself could be edited and annotated to provide a digest of the key interactions.
App Mode:
Present, step-by-step, the stages of doing a significant action through the app, e.g. making a purchase. What inputs do your subjects make? What feedback are they given, step-by-step? How do they know when the action is complete? What information are they given? What works well for them? What confuses them? Present a flow chart of the actions taken and the associated feedback from the app.
It may be helpful to record the who interaction on the app using one of the programs discussed in the links below. The video can then be used as a resource and a table produced with descriptions and annotated screenshots showing the key aspects of the interaction and/or the video itself could be edited and annotated to provide a digest of the key interactions.
Findings:
Findings are not due as part of this interim assignment but you might find it useful to go ahead and reflect on the similarities and differences in the functionality of the two modes, as well as on what you learned from engaging in User Testing itself.
Potentially Helpful Links re: Screen Recording Software:
User Recording Software:
Video Capture of Screen:
http://www.techsmith.com/jing.html
http://blogs.techsmith.com/tips-how-tos/screen-capture-tablet-ipad-tutorial/
http://fieldguide.gizmodo.com/how-to-record-your-screen-on-an-android-phone-or-tablet-1643311413
http://www.macworld.co.uk/how-to/iphone/how-capture-iphone-screen-video-3522253/
First to reiterate key aspects of the assignment:
What's due on Tuesday, 10 March at 12:01 am through Oncourse Assignments?
3.1. Pilot usability test of website and app by a single subject
In other words, you will choose a person to engage in certain specified tasks on the website and app of the same company/entity/organization.
What is to be included in your interim project submission?
Title and subtitle and the following aspects of the Case Study:
Method:
The method you are using is a simplified version of the process Steve Krug sets out in the resources linked to from the Project Brief. The six steps he identifies (with the approximate time for each) are:
- Welcome (4 minutes)
- The questions (2 minutes)
- The Home page tour (3 minutes)
- The tasks (35 minutes)
- Probing (5 minutes)
- Wrapping up (5 minutes)
This is how your team actually went about the study. What site/app did you choose? Why? Who was your first subject? What is his/her demographic background (age? techy or novice user? etc.). How long did the studies take? Each team needs to detail how they applied the six stages of a usability study and use this as a framework for presenting your findings.
In particular you want to specify the scenarios you are having the user engage in. While you want people to complete a single, specified task on both the website and app you also want to ensure that the task has adequate complexity. In general have three aspects of the task, or three scenarios, e.g. registering as a user, shopping for and evaluating an item, and placing it in a wish-list, would be appropriate.
Background on the User Interfaces:
Include annotated screen shots of the key pages, identifying their primary elements.
Website Mode:
Present, step-by-step, the stages of doing a significant action through the website, e.g. making a purchase. What inputs do your subjects make? What feedback are they given by the site, step-by-step? How do they know when the action is complete? What information are they given to let them know? What works well for them? What confuses them? Present a flow chart of the actions taken and the associated feedback from the site.
It may be helpful to record the whole interaction on the site using Jing, or another program that allows you to record a video with sound of everything taking place on the screen during the interaction. The video can then be used as a resource and a table produced with descriptions and annotated screenshots showing the key aspects of the interaction and/or the video itself could be edited and annotated to provide a digest of the key interactions.
App Mode:
Present, step-by-step, the stages of doing a significant action through the app, e.g. making a purchase. What inputs do your subjects make? What feedback are they given, step-by-step? How do they know when the action is complete? What information are they given? What works well for them? What confuses them? Present a flow chart of the actions taken and the associated feedback from the app.
It may be helpful to record the who interaction on the app using one of the programs discussed in the links below. The video can then be used as a resource and a table produced with descriptions and annotated screenshots showing the key aspects of the interaction and/or the video itself could be edited and annotated to provide a digest of the key interactions.
Findings:
Findings are not due as part of this interim assignment but you might find it useful to go ahead and reflect on the similarities and differences in the functionality of the two modes, as well as on what you learned from engaging in User Testing itself.
Potentially Helpful Links re: Screen Recording Software:
User Recording Software:
Video Capture of Screen:
http://www.techsmith.com/jing.html
http://blogs.techsmith.com/tips-how-tos/screen-capture-tablet-ipad-tutorial/
http://fieldguide.gizmodo.com/how-to-record-your-screen-on-an-android-phone-or-tablet-1643311413
http://www.macworld.co.uk/how-to/iphone/how-capture-iphone-screen-video-3522253/
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